Legends Of Tomorrow – “No Country For Old Dads” Review

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Keiynan Lonsdale as Wally West (left) and Arthur Darvill as Rip Hunter (right). Photo courtesy of DC Legends TV.

Please Keep In Mind That This Article Contains Spoilers For “No Country For Old Dads” and Events That Occurred Prior.

You know, just earlier in the episode I was thinking to myself “where is Grodd these days?” He was teased as a big addition to the season, but we’ve only seen him once.  Then it hit me. Or…well…it hit the Time Bureau’s Director. Several times. It was quite a shocking, and dark, twist—a twist that now places Ava Sharp at the top of the totem pole. 

Speaking of, Ava and Sara kicked their relationship up a notch. Everyone knows, and now Sara is in bed with the head honcho of the Time Bureau. Their relationship is growing on me, but it still needs some more emotional hooks to make me truly care about them as a couple. The future complications that will likely arise due to Ava’s sudden promotion could prove to strengthen their relationship and give the audience more aforementioned emotional hooks. There was one thing I got annoyed at when it came to Ava though, and it’s not her fault at all. The show had to go the cliche route—unsurprisingly using Rip as the vehicle—to let us know that Ava’s got a secret Sara can’t find out. I legitimately rolled my eyes when this happened. However, I’ll have to save my final judgment for when and how they handle both the secret and unveiling.

Now, this episode was firing on all cylinders, as almost everyone had an important role to play in advancing the main story—and it was done much better than last week’s episode.  This week the focus was on Ray, who was kidnapped by the Darhk’s and was forced into trying to fix the fire totem. Though it wasn’t Ray, or Nora, or Damien that gave us our big break when it came to answers. Amaya and Zari entered the spiritual world in search of her totem. What they arrived at was a corrupted version of the once beautiful land, and they were met with answers.

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Tala Ashe as Zari (left) and Maisie Richardson-Sellers as Amaya Jiwe/Vixen (right). Photo courtesy of DC Legends TV.

The anachronisms that Damien and his allies have been creating were done with the purpose of breaking time—and in doing so, freed Mallus from his prison. I really am happy that we finally have a reason for why these things have been happening. Though, I do have a question. How were the thousands upon thousands of anachronisms created by the Legends not enough? And why are the specific ones that Damien and his team do any worse than the thousands already out there? Furthermore, Damien could easily create 20 anachronisms in 20 seconds or less due to his time travel device, so I feel like time could have already been broken?

When it came to the Darkhs in this episode, they were easily the most interesting aspect. We were given a glimpse inside their twisted dynamic, and I loved it. Their persona and charisma alone was enough for their previous appearances, but getting this inside look at them was fantastic. Neal McDonough was on a roll this week and had me laughing on several occasions. That shot with him brainstorming next to a dead Allen was harrowing, yet hilarious.

As great as seeing the Darkhs this week was, it was also extremely jarring. Especially when it came to Nora—who was great in this episode. It’s just that this doesn’t seem like the Nora we’ve had glimpses of in previous missions. I kept expecting someone to correlate the change in her personality to Ray’s nanite gun. The closest they came to doing so was simply that her magic wasn’t working. Her daddy issues, and slight moral struggles was an intriguing touch that maybe even hinting that innocent Nora is still in there somewhere. Though, based on those veins in her face, we might not be seeing innocent Nora anytime soon.

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Nick Zano as Nate Heywood/Steel (right) and Keiynan Lonsdale as Wally West (left). Photo courtesy of DC Legends TV.

This episode had Wally in a better role than last week, but it was still not the smoothest transition into the show. Yes, he had his moments. Moments like stealing from Mick, or his rescue at the end of the episode. But he just felt awkwardly tacked on, and inserted into the show. Like the writers couldn’t figure out a good way to integrate him into the team, so they just kind of threw him in. Now that he’s officially a member, I hope that he finds his footing in the proceedings fairly fast and smoothly.

This week’s episode was a step up in quality from last week and continued the focus on the Mallus threat. With huge revelations, the shifting of players on the board, spending more time with the twisted Darhk family dynamic, and more totems unearthed, the episode didn’t disappoint. If Legends can maintain this momentum into the finale, we could be heading towards our strongest season conclusion yet.

What did you guys think of the episode? Make sure to leave your thoughts down below in the comments!

Bonus Notes:

  • “Are you sure we should be looking for Ray when he told us not to?” Yes, Ava. They’re sure.
  • The juggling Damien vs. Damien scene was a fun one.
  • I liked the nod to this being the beginning of Damien’s quest for magic.
  • Why does Rip always tilt his head at an angle as if he is a dog ashamed that he did something wrong?

 

You can catch new episodes of DC’s Legends of Tomorrow when they air on The CW network every Monday at 8pm EST

 

Author: Russ Milheim

I'm Russ, and I'm a nerd to the core. Pop culture is the fuel that drives me. Television, Movies, Games, Comics, and Superheroes are my passions in life. Want to talk anything DC or Marvel? I’m here for you. Like Funko Pop! figures? Those are my thing as well. The moral of the story, is that I felt Game of Nerds was the best place to try and share my love for all things pop culture to the world, and engage with people across the world.

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