It’s been six years since Portal 2 was released, and in that time, the community has begun to clamor for a new installment in the series. Since Valve is a company that is famously incapable of counting to three, this seems to be nothing more than wishful thinking.

You may have been led astray by the title of the article, and for that I am sorry. Portal 3 is still a lifetime away (which, granted, isn’t that long if you’re a test subject), but Valve has recently announced another spin-off title. There have been a few of those over the years, the most recent of those being GLaDOS, Chell, and Wheatley being present in LEGO Dimensions, but this will be the first standalone game from the property.

The game was developed by Headup Games and is being published by ClockStone Software. If they sound familiar, it’s because the first developed such popular titles as TerrariaThe Binding of Isaac, and Bridge Constructor.

Yes, it’s exactly what you think.

Bridge Constructor: Portal is a bridge builder game set inside the Aperture Science Computer-Aided Enrichment Center. The aim of the game is to get as many forklift-driving Bendy’s (those little stick-figure guys) to the exit as possible.

Image result for portal bendy

Photo Source: portal bendy companion cubes by djderond Deviantart

From what we know so far, the game will be exactly like the other bridge builder games you might have seen, except according to the studio, “Bridge Constructor Portal will blend the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience, all under the demanding gaze of GLaDOS.”

Yes, that’s right. Now, instead of only having to deal with the paltry effects of gravity and physics in your bridge-building, you can include portals, propulsion and repulsion gel, emancipation grills, hard light bridges, and other rigorously-tested elements. Your mad dash to fling at a door as many unsuspecting stick figures as you possible can has never been more complicated!

At any rate, the game is already finished and will be available to the public on Windows, Mac, and mobile platforms on December 20th. Just in time for the holidays! There is also a console version slated for release on Switch, PS4, and Xbox One sometime in early 2018.

The only question is, why use bridges at all if you have portals…?