This year, 2026, marks the 30th anniversary of the Pokémon franchise. Over the last 30 years, Pokémon has become one of the largest entertainment media franchises ever. From establishing a video game genre to consistently releasing an animated story that catalogues the growth of the franchise, Pokémon has positively influenced a generation of people across the world. Pokémon GO invented the trend of creating apps that mix gaming with exercise and travel; the Pokémon Trading Card Game (TCG) has become the industry standard for all other card games; and The Pokémon Company has created around 1000 awesome creatures that have inspired people of all ages to become their best selves. These are just a few of the many accomplishments that Pokémon has earned over its 30 years of existence. Of course, San Diego Comic-Con (SDCC) has a panel celebrating and explaining exactly “How Pokémon Captured Our Hearts for 30 Years”.

Outside of the panel, Pokémon was everywhere at SDCC 2026. There was a massive Pokémon Booth that allowed attendees to get stickers and vote for their favorite Pokémon. It also doubled as a PokéStop landmark for the Pokémon GO and Pokémon Home apps that award players with unique SDCC-Pokémon Medals  and other rewards on their games. The Lego exhibit showcased life-sized creations of fan-favorite Pokémon like Pikachu and Eevee. The Collect Sideshow featured multiple statues of several other Pokémon like Snorlax and Charizard. Lastly, there was an SDCC 2026 exclusive FunkoPop “Meowth Team Rocket Ballon” plushie being sold that featured the famous original villains of the Pokémon franchise. All this led up to the highly anticipated 30th Anniversary panel.

Now for the panel, it took place on Sunday July 26 from 1:00 to 2:00 pm in room 6BCF at SDCC 2026. While there were no new announcements at this panel, it was deep dive into origins and history of the Pokémon and its meteoric rise. The panel guests included:

  • Ed Goldfarb, the composer and songwriter for the Pokémon Anime and movies.
  • Akhil Gopal, a senior music composer for the Anime and movies.
  • Lisa Ortiz, the voice director the English dub version of the Anime and movies.
  • Agnes Garbowska, a Pokémon card artist.
  • Jessica Tseang, a pop culture historian and The History Channel personality as Host of the Panel.

The panel began by discussing Satoshi Tajiri, the creator of Pokémon and how he grew his childhood hobby of collecting figurines of creatures into a video. That video game came to be known as Pokémon, which was first released on the original Nintendo Game Boy in the forms of Pokémon Red and Blue in 1996. At the time, it was only released in Japan, but it became so popular that it was translated to English and went international in two short years. Going international gave the franchise the opportunity to create The Pokémon Company (Pokémon Center Co. Ltd.) that is known so well today. At the same time, the first episode of the Anime “Pokémon, I Choose You!” released in English internationally, kicking off the success of the most successful entertainment media franchise ever.

The success of Pokémon continued in Japan and internationally, especially in the United States. The success only grew when The Pokémon Company released its trading card game (TCG) in 1999. Right after this, the generation two games, Pokémon Gold, Silver, and Crystal, were released for the Nintendo Game Boy Color. However, the really became “mainstreaming” in 2003 when Pokémon Generation 3, Ruby, Sapphire, and Emerald, released on the Game Boy Advance. The Pokémon Company continued to snowball their success by releasing generation 1 remakes, FireRed and LeafGreen, which helped shape a generation of gamers and Pokémon fans. From this success, all aspects of the Pokémon business began to grow; the anime series grew into multiple series and movies; video games grew into merchandise in the form of plushies, figurines, and other collectables. The rest is history.

Today, fans are eagerly awaiting news on generation 10 of Pokémon games, Wind and Waves, for the Nintendo Switch 2. That said, the Pokémon franchise has grown far larger than the games and merch. Its global cultural impacts have influenced fashion and music, as well as competitive gaming and the gaming industry entirely. Pokémon is still extremely popular in Japan with PokéCenters across the country and massive theme park (like Disney World but for Pokémon) in Tokyo. To date, the Pokémon franchise has generated over $150 billion dollars in lifetime revenue.

The panel especially highlighted the ongoing story of Pokémon and the community it has created across the world, bridging the gap between generations and transcending age. The fun fact of the panel was that a Pokémon, the Japanese Pikachu Illustrator card, recently sold for over $16 million dollars, a testament to the popularity and respect the franchise has earned. This SDCC panel truly encapsulated “How Pokémon Captured Our Hearts for 30 Years” just like many of us have been capturing Pokémon in games, cards, and merchandise for most of our lives!


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