Legends Of Tomorrow – “The Curse Of The Earth Totem” Review

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Neal McDonough as Damien Darhk. Photo courtesy of DC Legends TV.

The Legends got back to work finding the lost totems to aide in their fight against Mallus. It’s a shame then, that the episode itself was a bit of a mess. A big, disjointed and jumbled mess. The episode had a lot going on, and a lot to juggle—and on almost all fronts it faltered.

By far the worst part of the proceedings was the aggravatingly tedious and elongated self-pity party that ensued as a continuation of Rip trying to bring Wally into the picture. Almost none of which was needed, and could have easily been condensed into one speech. It only served to further disjoint the episode, and serve as an annoying aside from the core plot. While I’m still excited for the idea of Wally being part of the team, the time spend with him here was aimless.

Then there was Sara’s date with Ava. Personally I’m still not very invested in the two of them. The main problem here though is how uncharacteristic Sara was in this episode. Under no circumstances would she have chosen a date over a key mission to find a lost totem (something she did twice in this episode). Even the development the episode tried to force on her seemed out of place. Sara suddenly wanting to be normal, and having a hard time accepting that she can’t be? It was another case where too much time was spent on a poorly done subplot that only distracted from the much more important (and interesting) plot.

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Caity Lotz as Sara Lance/White Canary. Photo courtesy of DC Legends TV.

Even the pirate era totem hunting storyline had it’s fair share of issues. At first Black Beard was great fun, but then they decided to use the commonly used trope where a very feared personality is actually a coward. It grew stale fast, and brought down the proceedings. The show even forgot it’s own ruleset when Black Beard and his gang got on board the Waverider. After he was defeated, he was kindly given a tour (for some odd reason) and then sent back to his time. Yet, they never flashed him. He retains full memory of the futuristic tech that he got first hand experience with. You’d think that would set off an anachronism somewhere in the time stream.

I’ve listed a lot of negative aspects about this episode, but there were some good things. It was fun watching Amaya switch personalities into the feared pirate Jiwe. Amaya’s story in general held the most strength this week, and her pairing with Mick was a good choice. The focus on her timeline issues is one of the more interesting parts of this season, and watching her struggle with that is intriguing. It was awesome getting to see her kick ass even without her totem.

Also great this week was Ray’s moral dilemma at the very end of the episode. Finally getting to see his anti-magic gun used, Ray was unable to live with the potential death of Nora—an even more emotional idea after seeing Nora’s beginning two episodes ago. This led to a great tense scene, even potentially giving us a glimpse at that poor innocent Nora we saw from the Asylum. It’s a shame it all back fired on Ray.

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Pictured (L-R): Dominic Purcell as Mick Rory/Heat Wave, Maisie Richardson-Sellers as Amaya Jiwe/Vixen and Courtney Ford as Nora Darhk. Photo courtesy of DC Legends TV.

This week’s episode’s return to the main plot sadly stumbled on most accounts. With far too many plots going at once, the show failed to maintain a balance and synergy between them all. With Ray captured, along with Amaya’s totem, the show seems to be maintaining course when it comes to the Mallus front. Hopefully the show can pick it’s self back up as we grow closer to the season’s climax

Bonus Notes:

  • Cannon Balls doing that much damage to The Waverider? How weak is that ship?
  • The whole Bermuda Triangle plot was yet another unnecessary aside of the episode, and a not so cleverly disguised attempt to keep Amaya and Mick on their own.

 

What did you guys think of the episode? Make sure to leave your thoughts down below in the comments!

 

You can catch new episodes of DC’s Legends of Tomorrow when they air on The CW network every Monday at 8pm EST

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Author: Russ Milheim

I'm Russ, and I'm a nerd to the core. Pop culture is the fuel that drives me. Television, Movies, Games, Comics, and Superheroes are my passions in life. Want to talk anything DC or Marvel? I’m here for you. Like Funko Pop! figures? Those are my thing as well. The moral of the story, is that I felt Game of Nerds was the best place to try and share my love for all things pop culture to the world, and engage with people across the world.

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