Legends Of Tomorrow – “Return Of The Mack” Review

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Pictured (L-R): Brandon Routh as Ray Palmer/Atom, Dominic Purcell as Mick Rory/Heat Wave, Caity Lotz as Sara Lance/White Canary, Nick Zano as Nate Heywood/Steel and Franz Drameh as Jefferson “Jax” Jackson. Photo courtesy of DC Legends TV.

One of the most eventful episodes so far had the Legends chasing down vampires in London circa 1897. Not only that, but we finally heard Mallus – the foreshadowed big bad of this season who may have a strong connection to the time anachronisms.

That’s right, this week’s episode marked our first true advancement when it comes to the season’s big bad, and the first voice appearance of John Noble as Mallus. As it was revealed, Mallus is an ancient evil that, for five years, RIP Hunter has been searching for. A threat that Rip believes he may need the Legends help to defeat. While it’s hard to say now how good of a villain he may be, Mallus certainly has a wide reaching, cult like influence. I do hope we get to see Mallus in the flesh sooner rather than later, as if The Flash is any indication, the whole identity-less angle can get old quickly.

While not that surprising, and much to the disappointment of the team, there were no vampires to kill. Instead, Mallus’ followers were responsible for the supposed vampire victims, who were really just sacrifices for a resurrection in the name of Mallus. That resurrection? Damien Darhk himself. It’s odd how I can still be interested in seeing Damien Darhk, as he was such a big part of Arrow’s worst season, yet I don’t really get tired of him.  It probably speaks very highly of Neal McDonough. I mean after that scene of him slaughtering all of those Time Bureau agents, how could you not want to watch more of him?

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Franz Drameh as Jefferson “Jax” Jackson. Photo courtesy of DC Legends TV.

Speaking of Damien Darhk, Courtney Ford made her first appearance as his daughter Eleanor.  Ford did a great job here, presenting us with her deceivingly innocent persona, and seemingly being the vessel for Mallus himself. The character certainly lives up to her father’s reputation, and I can’t wait to see the two of them together.

Now let’s shift gears to the person who got the Legends into Mallus’ scheme in the first place: Rip Hunter. As I’ve said before, Rip has never been my favorite character on the show. He’s a terrible leader, decision-maker, and all around not too great a guy.  I’m happy that this episode tackled the negative aspects of his character, and really aimed to turn the entire team against Rip.  Rip betrayed them all, and because of it, Mallus’ plan was furthered, and Damien Darhk is now roaming free. Angry at his betrayal, Sarah – who thankfully had more to do this week – snitched Rip out to the Time Bureau.  Now, I’m unclear how Rip’s actions were arrest worthy, but what I did like about the whole ordeal is how Sarah put her foot down to Rip.  

Zari still remained a key focus within the story this week as she struggled with her past, and dealing with the guilt she felt for leaving her brother to die.  Not helping in that respect was Eleanor Darhk’s “witchcraft” as she spoke to Zari as her dead brother. This led to some stupid character choices by Zari (see below paragraph), but ultimately – and sloppily – led to Zari becoming more accepting of the ownership of her brother’s amulet and what she did. To make matters more difficult, she had to accept the hard fact that she can’t go back and save her dead loved ones.  Time Travel isn’t all Zari thinks it’s cracked up to be.

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Tala Ashe as Zari (left) and Maisie Richardson- Sellers as Amaya, Jiwe/Vixen (right). Photo courtesy of DC Legends TV.

Now I need to get this off my chest. How stupid does Zari have to be to just simply hand over her all powerful magic totem to a stranger (In this case, to the villainess Courtney Ford)? If it wasn’t unprofessional, that entire sentence would be in all caps. I don’t care how emotionally upset Zari was in the moment, she wouldn’t just hand over the magical totem. Maybe if she didn’t know that it was special…but she did. My jaw quite literally dropped at the sheer lack of logic displayed in that scene.

On a more positive note, I’ve really enjoyed what they have done with Jax and Stein this season.  In order to solve his Firestorm problem, Jax has enlisted Ray’s expertise. This leads to Stein quickly realizing, and then getting frustrated at Jax’s idea.  Even after knowing Jax’s motivates, Stein still can’t help but prioritize both his daughter and family, only reinforcing Jax’s plan. I’m happy the show is building to their probable separation so well, and is taking their time with it.  It has only helped reinforce their relationship, and will make it that much more emotionally impactful when they part ways.

“Return of the Mack” was overall a good episode of Legends Of Tomorrow.  Even though some characters forgot their logic on the Waverider, we finally got some good progression on the Mallus front.  While this episode in particular had some great Mick moments, I do hope that he gets a substantial character storyline sooner rather than later.  With Rip off the board, it’s now up to both the Legends and the Time Bureau to stop not only the time anachronisms, but the legion of villains that are now roaming free.

Bonus notes:

  • The Mr. Terrific cameo was pretty silly, as was his impressed reaction when being switched from a phone screen to a television screen.
  • The Legends could have had a shorter day had they simply interrogated the wagon driver they threw away
  • Pet Peeve: no one plays video games with their controller by their face…Zari.
  • I would have liked if the future watch being acquired by someone in the past played a little more in the story
  • I get that Zari and Amaya both have magical totems, but their attempt at portraying that importance on screen is extremely weak.
  • The Time Bureau arrested their founder with very little hesitation…for doing what exactly?

 

You can catch new episodes of DC’s Legends of Tomorrow when they air on The CW network every Tuesday at 9pm EST

 

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Author: Russ Milheim

I'm Russ, and I'm a nerd to the core. Pop culture is the fuel that drives me. Television, Movies, Games, Comics, and Superheroes are my passions in life. Want to talk anything DC or Marvel? I’m here for you. Like Funko Pop! figures? Those are my thing as well. The moral of the story, is that I felt Game of Nerds was the best place to try and share my love for all things pop culture to the world, and engage with people across the world.

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