When the developer behind Phasmophobia announces it is expanding into publishing, the obvious question is what kind of games it plans to support. Would Kinetic Publishing simply chase more horror projects hoping to reproduce the success of its breakout hit, or would it use that success to help smaller developers bring stranger and more ambitious ideas to life?
Based on the first Kinetic Publishing Showcase, the answer seems to be the latter.
Kinetic Publishing has officially revealed the first five games joining its lineup, and the selection is surprisingly varied. There is a tense starship job simulator, a witch powered open world game built around drifting and flirting, a biological Metroidvania set inside a massive living creature, a cozy wizard life simulator with a darker mystery underneath, and a new live action science fiction horror game from Sam Barlow.
That is a fairly wild collection for a company making its publishing debut, but it also makes the lineup much more interesting. Instead of trying to establish a single house style, Kinetic Publishing appears to be looking for indie games with strong identities and unusual ideas. If that continues, the Phasmophobia connection may eventually become one of the least interesting things about the label.
Contact Protocol Turns Paperwork Into Life Or Death Decisions
Contact Protocol may have one of the strongest concepts in the entire showcase because it takes something painfully ordinary and turns it into a source of constant tension. Players take the role of a security officer aboard the Pale Horse, a GalCo mining ship traveling toward Jupiter’s largest moon. Your job is to identify approaching spacecraft, compare the information they provide against company records, and decide whether each vessel should be allowed to approach.
That sounds like administrative work until you remember that making the wrong call could get everyone killed.
An approaching ship might simply have incorrect paperwork, or those discrepancies could indicate an incoming threat. Players can request additional information and investigate inconsistencies, but every second spent deciding allows the vessel to move closer. Fire too quickly and you could destroy innocent people. Hesitate too long and a hostile ship could put the entire Pale Horse in danger.
I immediately like the pressure behind that system because neither caution nor aggression automatically becomes the correct strategy. You are essentially trying to make potentially catastrophic decisions with imperfect information while knowing the company will also judge how you handled the paperwork afterward.
There is something wonderfully dystopian about surviving a dangerous encounter only to discover that your next problem might be corporate legal action.
Contact Protocol also has a gritty cassette future aesthetic that should fit the job perfectly. Rather than controlling a glamorous starship captain, you are another employee sitting at a workstation trying to determine whether the object moving toward you is harmless. That smaller perspective could make the universe feel far more believable than another game where the player immediately becomes the most important person in the galaxy.
Contact Protocol is currently scheduled to launch in Spring 2027 on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.
Crescent County Might Have The Best Elevator Pitch Of The Showcase
If Contact Protocol is about workplace anxiety in space, Crescent County seems determined to capture the chaos of being young, broke, and trying to figure out adulthood on a magical island.
Players arrive in Crescent County as a young adult starting over somewhere new. By day, you can use a motorbroom to deliver packages around the Isle of Mor. By night, that same magical vehicle becomes part of an underground racing scene. Between those activities, players can get involved in local gossip, build relationships, herd sheep, repair magical leylines, and generally make a mess of their twenties.
The developers describe the concept as a combination of Kiki’s Delivery Service and the motorcycles of Akira, which is one of those comparisons that immediately makes me want to know more.
What stands out is that Crescent County does not seem interested in becoming either a completely relaxing cozy game or a traditional open world adventure. There is racing, flirting, delivery work, friendships, drama, and rural life all occupying the same space. Lead developer Anna Hollinrake drew inspiration from moving to the Isle of Wight for her first major studio job, which gives the game a personal foundation beneath all of the magical technology.
The painterly visual style also gives the world a personality that feels completely different from the rest of the showcase. If the developers can make simply traveling around the island enjoyable, the motorbroom alone could become one of those mechanics that players happily spend hours messing around with even when they are ignoring the actual objectives.
Crescent County is planned for Summer 2027 on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.
Shellbound Turns An Entire Creature Into A Metroidvania World
Shellbound may have the weirdest premise in the lineup, and that is absolutely a compliment.
Players control a parasite living on the back of an enormous snail. The creature itself serves as the game’s world, with organs becoming labyrinths and biological processes physically changing the routes players can explore. Rather than treating the environment as a static map, Shellbound makes the host creature’s body part of the progression.
That alone would be an interesting foundation for a Metroidvania, but the ecosystem reacts to how aggressively the player behaves. Kill too many members of a particular species and they may evolve into stronger versions by the next time you return. Suddenly grinding enemies for resources has a consequence beyond making your character more powerful.
The parasite can also take control of enemies and nonplayer characters. Different creatures provide unique combat, movement, and traversal abilities, so progression is not limited to finding another permanent upgrade hidden behind a boss. Sometimes reaching a new location may require taking over the right host and using its natural abilities to survive the environment.
That mechanic could lead to some excellent experimentation if creatures truly feel different from one another. Metroidvanias thrive when new powers force players to reconsider locations they have already explored, and body swapping offers a huge number of possibilities for hidden paths and alternate solutions.
I am also fascinated by the idea of the host snail continuing to change over the course of the adventure. If its health, biology, or environment evolves alongside the player, returning to an earlier region might feel completely different instead of becoming a routine trip through familiar corridors.
Shellbound is currently scheduled for Summer 2028 on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.
Aether Wizard Life Sounds Cozy Until You Reach The Wizard Burnings
Aether Wizard Life initially sounds like the most comfortable game in the lineup. You play as an apprentice wizard living in Starfall, wake up each morning inside a customizable walking castle, and decide how to spend the day. Players can grow magical crops, care for unusual creatures, explore dungeons, fight monsters, help local residents, or simply spend time learning more about the town.
That is already enough to grab anyone who enjoys magical life simulators, but Starfall has some serious problems hiding beneath the cozy surface.
The town is haunted by spirits, and a secret organization is kidnapping wizards and burning them at the stake. Players can investigate the group, gather clues, and attempt to solve the larger mystery while continuing to manage their everyday magical life.
I love when cozy games are willing to introduce genuine danger and darker storylines instead of making every conflict feel completely harmless. The comfortable daily routine can become more meaningful when there is something threatening it. Caring for crops or talking with neighbors feels different when you know there is a larger mystery gradually unfolding around the town.
The walking castle is another detail that could give Aether Wizard Life a unique identity. Customizable homes are already a major part of life simulation games, so allowing the entire house to move around sounds like a fun way to make that customization feel more connected to exploration.
Aether Wizard Life is expected to arrive in Autumn 2028 on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.
PRECOGNITION Might Be The Biggest Surprise
The final reveal may also be the one that attracts the most immediate attention. PRECOGNITION is a new live action science fiction horror game from Sam Barlow, whose previous work includes Her Story and Immortality, alongside filmmaker Brandon Cronenberg.
Previously teased as Project C, PRECOGNITION follows Diana, a woman who begins experiencing visions of the future after receiving an experimental implant. Players explore those visions and choose specific moments to commit to Diana’s memory in the present.
The problem is that remembering the future changes it.
Once Diana commits something to memory, the events ahead begin shifting, meaning the information players gathered may no longer describe the timeline they are moving toward. That creates a fascinating version of the usual time travel problem. Knowing what happens next does not necessarily give you control because acting on that knowledge immediately makes it unreliable.
For anyone familiar with Barlow’s previous games, the focus on nonlinear storytelling and live action investigation should sound familiar, but the precognition mechanic introduces a completely different type of player agency. Instead of searching through footage exclusively to understand something that already happened, players are examining events that may still be preventable.
That could make every discovery feel dangerous. The most useful piece of information might also be the one that changes the future most dramatically once Diana remembers it.
PRECOGNITION is planned for Spring 2028 on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.
Kinetic Publishing Is Starting With A Surprisingly Strong Identity
The most encouraging thing about the first Kinetic Publishing lineup is how little these games resemble one another. Contact Protocol is built around tense decision making and bureaucracy. Crescent County embraces open world exploration and chaotic young adulthood. Shellbound takes the Metroidvania formula into an evolving biological ecosystem. Aether Wizard Life mixes comfortable daily routines with a darker magical mystery, while PRECOGNITION explores memory, choice, and an unstable future through live action storytelling.
That variety makes the publishing label worth watching.
Kinetic Games could have taken the safest possible approach after selling millions of copies of Phasmophobia and simply searched for another multiplayer horror phenomenon. Instead, Kinetic Publishing seems interested in projects that have clear creative identities even when they belong to completely different genres.
There is also something fitting about a company built around an unexpected indie success now helping other independent developers bring unusual ideas to larger audiences. Phasmophobia did not become a phenomenon because it looked exactly like everything else on the market. Its strongest moments came from systems that created memorable experiences between players, and several of these new projects seem similarly focused on giving players stories they can create through their own decisions.
We still have a long wait before some of these games arrive, with releases stretching from 2027 into 2028, but the first Kinetic Publishing Showcase has given us five very different reasons to keep watching. If this is only the beginning of the company’s publishing ambitions, Kinetic may be building one of the more interesting indie lineups of the next few years.
Discover more from The Game of Nerds
Subscribe to get the latest posts sent to your email.