If you’ve ever been a Dungeon Master for Dungeons & Dragons, you’ve come across this problem: with a world so vast but minimally fleshed-out, how do you keep your ideas fresh? Well, luckily, we’ve got one less city to worry about this September!
As any role-playing gamer that knows their lore, you’ve heard the name Waterdeep – the largest and most influential city in the entire continent of Faerûn and a staple of the Sword Coast campaigns that make up most of the 5th-edition material. However, there’s one problem with Waterdeep: it’s the largest city, but arguably one of the most scant in the source material, aside from a small page in the Sword Coast Adventurer’s Guide that describes its layout. That’s a lot of work for a DM to handle!
However, coming September 18th, a new 5e campaign module is set to release: Waterdeep: Dragon Heist. That’s right; a whole campaign set in the City of Splendors for levels 1 – 5! Not only is this module purported to be a stealth-based heist, D&D lead story writer Chris Perkins has confirmed that none other than Critical Role’s DM-extraordinaire Matt Mercer had a hand in developing the story! How cool is that?
Not only that, this is a part one. In November, WotC will be releasing yet another Waterdhavian campaign, Waterdeep: Dungeon of the Mad Mage for levels 6 – 20! Yes, that’s two-oh! I knew they couldn’t contain the whole city into one tale!
Excited to finally have a detailed working map of the Crown of the North and all of its shops and inhabitants? Pick up Wizard of the Coast’s Waterdeep: Dragon Heist (and the related mini-figurines!) when they launch this September.